After taking a Maya / Photoshop for Games class, I am now experimenting with texture painting. I'm also trying to do more with less ( poly count ) and make clean and simple game art.

I'm adding a link to the texture map and including a view of the wire frame in the animation clips when available.

 
   
 
I made a version of Iron Man last year, one of my first characters. I was going for a retro Jack Kirby feel, but it ended up looking like a disco Bender The Robot. I found better source material and gave it another shot. The blocky design also made this a good texturing exercise.

Body map 512x512, head map 256x256. Final triangle count: 4620 ( An improvement from my first version which clocked in at over 22k triangles )

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I've reworked my old musket model with new focus on UV mapping and texture. I think it looks better than my previous version and the poly count was reduced considerably.

Disclaimer: guns kill pirates.

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► Texture Map
   

 
   

I chose Harvey because I wanted to make a low poly character with a distinctive silhouette. He's still a work in progress.

Head and body are on one 256x256 texture map, wing and props on a second 256x256 texture map.

Final triangle count: 1134.

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Teletubbies R Evil
Version 2.

Using a low rez version of my previous teletubbie model, I created a 256x256 texture map for the body, a 256x256 for the head and a 128x128 map for the axe.

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Evil robotic muppet armed with a Kalashnikov.
A companion to my teletubbie with a battle axe.

I modeled this in a standard t-pose, then used a skeleton/rig to move his arms, hands and shoulders into a more dynamic pose, so he could hold the rifle.

 

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► Source Material
   

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