After taking a Maya / Photoshop for Games class, I am now experimenting with texture painting.
I'm also trying to do more with less ( poly count ) and make clean and simple game art.
I'm adding a link to the texture map and including a view of the wire frame in the animation clips when available.
Iron Man v2 : 2/2008
I made a version of Iron Man last year, one of my first characters. I was going for a retro Jack Kirby feel, but it ended up looking like a disco Bender The Robot.
I found better source material and gave it another shot. The blocky design also made this a good texturing exercise.
Body map 512x512, head map 256x256.
Final triangle count: 4620 ( An improvement from my first version which clocked in at over 22k triangles )
I've reworked my old musket model with new focus on UV mapping and texture. I think it looks better than my previous version and the poly count was reduced considerably.
Using a low rez version of my previous teletubbie model, I created a 256x256 texture map for the body, a 256x256 for the head and a 128x128 map for the axe.
Evil robotic muppet armed with a Kalashnikov.
A companion to my teletubbie with a battle axe.
I modeled this in a standard t-pose,
then used a skeleton/rig to move his arms, hands and shoulders into a more dynamic pose, so he could hold the rifle.