Maya Art Archive: First Year.

My collection of 3D artwork from my first year of noodeling. Mostly Exercises in basic modeling. I've included links to high and low res images and animation clips when available. Also, a link to the original source material.

I am mainly self taught, but got some great help in the beginning from 3-D guru Steve Davy and my brother Dave Hilden, lead game artist at Eat, Sleep, Play games.

View 2006 3D Reel

 
   
3d art grave yard  
Graveyard: Version 2.

Lower poly count on the trees, more detailed grave stones, more interesting textures...

Low Resolution
► Source Material
   

 
 
Tunnel.

A short cross section duplicated to create a long tunnel. An exersize in basic texturing and lighting.

Low Resolution
► Source Material
  

 
 
Tri-Fighter v2.

A retooling of my Battlestar Galatica-esque triangle shaped space ship.

Low Resolution
► Source Material
  

 
 
The front of my house.

I will be adding more detail to this as time goes on.

Low Resolution
  

 
 
My first stab at building an environment. I started with headstones and dead trees, and finished with that crypt thingy that looks like a port-o-pottie.
Low Resolution
► Source Material

 
 
Viva La Tron. Getting a tiny bit more comfortable modeling square-ish things.
Low Resolution
  

 
 
Bender the Robot.

Easy design. Cyliners, squares and cones.

Low Resolution ► Animated Version
  

 
 
My first animation, use of shaders.
The tri-Fighter was Battlestar Galatica-esque triangle shaped ship I first doodled in Jr High.
Low Resolution
► High Resolution ► Source Material

 
 
My very first attempt in at 3d modeling... all I could really to at the time was create shapes and jam them together.

The evil puppethead is the severed head of a demonic marionette, part of a cadre of characters my brother and I created for t-shirt prints.

Low Resolution ► Animated Version
► High Resolution